// Text Library  - 21 - rewards

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200 = "Ernest takes the message and touches it to his forehead. Then he mutters something, and the message bursts into flame. _Thank you._ He tips you a pouch of silver coins."; // start here
201 = "Arkley taks the satchel and looks through it. _Not promising, but there might be something here worth keeping._ He tips you a decently sized bag of silver coins.";
202 = "Sara takes the unicorn horn and inspects it. _Very nice! I can sense the annoyance magic! Here. Take something I made. A modest item, but not without power._ She rewards you with an iron breastplate, set with semi-precious stones.";
203 = "You tell the tale of your victory to Mayor Arbuckle. In return, you receive a pouch of gold and a potion. _A reward for the value of your aid. You are doing far more for us than we expected._";
204 = "Dawn takes the dryad's hair and inspects it. _Good. I can weave this into a charm. It will give me luck at sea. And help me find love. We sailors have tricks of our own._ In return, she gives you a stick she won in a poker game. _I don't need it._";
205 = "You tell Maxine the harrowing tale of your battle with the mighty Guhkbar. She is most impressed. She fetches for you a healthy sack of gold coins. As a bonus, she throws in a scroll.";
206 = "Commander Corie takes the dispatch, reads it, and shudders. _Cockroaches, eh? Disgusting. Better those crazed cultists deal with it than us._ She tips you a small pouch of coins.";
207 = "You tell the mayor about the status of Southpoint Lighthouse. _Sounds like it is still working. Good. If it fails, many sailors will die._ She pays you a pouch of silver coins. _There may be more work for you. Check the board._";
208 = "You tell the mayor about the status of Northpoint Lighthouse. She shudders. _It sounds like things are getting kind of weird up there. We'll have to look into it when the roaches are defeated._ She pays you a pouch of coins and a scroll as a bonus.";
209 = "Ahonar listens to the tale of Point Contemplation. _It grieves me when the evil of magic assaults us, but it also doubles my resolve to fight it. Thank you, adventurer._ He rewards you with three blessed crystals.";
210 = "You tell Arkley what you found in the crypt. _What an insidious trap, brought to us by the corruption of magic. Thank you for your aid. As a reward, here is a blessed item, infused by the holy magic of the Anama._ He gives you the crystal.";
211 = "You tell Grunders that you killed the infamous stalking roach of the Shayder Sewers. He nods, makes a few marks on a scroll, and sets it aside for future filing. Then he pulls a shield out from under his desk and hands it to you, along with some coins. _I think this item has appropriate value as a bounty._";
212 = "Ellyn collects the black basalt and sniffs it. _Yes! That's good, fresh basalt!_ As a reward, she gives you two fine elixirs.";
213 = "Mayor Knight takes the marble busts. _Hah! This will show those smug nobles of the northern lands that we know what culture is!_ You are paid with a generous sack of coins.";
214 = "You tell Starcap that Siha's home was raided by troglodytes. _Hmmph. I guess this means I'll never get the valuable secrets I paid for. But then, if she couldn't defend herself from a handful of troglodytes, how much could she have known?_ He gives you a rat tail, twisted into a loop. Odd.";
215 = "You deliver the letter to Yessenia. She reads it. _Hmmm. Alarming news about the skribbane trade. Expanding every day, I see. Thank you for your help, courier._ She gives you some money.";
216 = "You describe the goings-on in the Anama camp to Lyle. _Hmmm. Unusual. Unauthorized. But harmless. We'll deal with them when the war is over._ He gives you a potion and pouch of coins as a reward.";
217 = "You tell the tale of your battle against the worms. Bruskrud nods. _Nasty, nasty pests. In fairness, I must give you a larger bounty._ He gives you a large pouch of coins and a scroll tube.";
218 = "You tell the exciting tale of your victory in Appleton. _Excellent. We will move quickly to retake that outpost. I will pay you well. You have earned it._ She gives you a plain pair of gloves.";
219 = "You tell Randall of your horrifying experience in the inn. _Well, I'd better warn merchants not to stay there. They'll become the walking dead! Not good!_ He gives you a pouch of gold coins in payment.";
220 = "You describe the get tree to Randall. He almost drools with greed. No. Wait. There's actual drool. In return for this highly profitable secret, he gives you a beautiful helmet.";
221 = "General Baziron takes the scroll and opens it. _Hmmm. Sounds like Lorelei is holding its own against the giants. Good. We certainly have no forces to spare._ He tips you some silver for your troubles.";
222 = "General Baziron collects all the letters from Gale. _Hah. More time-wasting messages from Pasi, urging me to stop actually winning the war._ He tips you a pouch of coins. Then he dumps the letters into the fire, unread.";
223 = "You hand the innkeeper the letter you found in Gale. He is surprised to receive it. He opens it, reads it, and sighs sadly. _Oh, well. I never cared for those cousins anyway._ You receive a tip for your efforts.";
224 = "You tell Nantier where to find the dragons. _Excellent. If I combine labors with them, we might be able to defeat the monster plagues. Or I might be eaten. This requires planning. Thank you for your help._ Your reward is a set of crafting materials.";
225 = "You tell Zachariah the tale of your victory in Vila. He nods. _The evil curse of Maddok Isle remains, but you have weakened it. I will put a note on the job board next time I need help._ Your reward is a heavy pouch of gold.";
226 = "You tell Zachariah the tale of your victory in Torria. He is confused. _The evil curse of Maddok Isle should be broken now, but I sense it remains. My current path is not working. This requires more thought._ Your reward is a beautiful ring of black stone.";
227 = "You shake Roselei awake and, with effort, get her attention. You tell her about the Church of Divine Lucre, but every word falls out of her head moments after you say it. Fortunately, she's alert enough to reward you with three potions.";
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